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Not-So End Times - Blog - SUPER DEE DUPER EVILE BLOG OF THE END OF THE WORLD

Blogs:

Blue
by JM Matthews

THE END TIMES

[New Logo Color]

The Times Don't Seem as Red Now

Just a hunch, though.

Comic Production Map
by JM Matthews

 

End Times is now a Business for me. And that Business has a production-preproduction and publishing-distribution process. A very convoluted one. But I didn't initially plan my production and distribution process to be so convoluted and complex.

 

Keep in mind, there's only one person (me) taking care of all these responsibilities to the production line.

 

There's:

 

  • Writing

  • Drawing

  • Webcomics

  • Publishing

 

Writing:

Brainstorming, Daydreaming, Plots, Stories, Concept, Cartoon Scripts, Story Arcs

 

Drawing:

Concept Art, Concept Character Design, Production Design, World Building, Sketching out the Art, Comics Page Drafting, Pencilling, Inking, Ink Sketching, Digital Silhouettes. Compositions of Comics Pages, Lettering and speech bubbles.

 

Webcomics:

Scanning, File Management, Browsing, Uploading, Upload Naming and Description Writing, Fanbase, Responding to Fans, Deviant Art, Comic Fury. Blogger, Twitter, Promotional PR Tweets, Tweeting Uploads and Updates.

 

Publishing:

Lulu, Amazon, Kindle, Uploading, Dashboard on Publishing Sites, Marketing, Profits, Publishing Houses, International Editions, Advertising, Budgets, Twitter, 

Starting from all your first pages of your series on the comics I sub to.
by JM Matthews

I'm going back through a lot of my subscriptions and reading them from the beginning to hopefully the end of each of your stories and series. So prep your intro cover pages if you need to. I'm coming for you!

Imposter?
by JM Matthews

I hear some people on this site feel "insecure", terrified they'll be "found out as a fraud:" or "everyone will think they suck"

 

I've been drawing since 1990. I've been doing this career a little to long and successfully to feel like an "imposter" or "mediocre"

 

If you've been drawing or decades, you eventually relax, gain self-confidence, and learn to put in an honest effort and have self-confidence, Enough quiet self-confidence that you don't have to question iti. 

 

IF you've been drawing comics for as long as I have, you have no time to fret yourself. Other things, yes, but not yourself, if you can't even rely on yourself, who CAN you rely on??

How to Draw A Comics Scene. Tutorial, Illustration Naratology Essay
by JM Matthews

I’m having yet another Eureka moment. Thank God it came to me.

It’s on the topic of manga and comics scenes. It’s easier and simpler than I initially thought. Now I know how. I know one of the most powerful secrets in comics and manga. How to lay out, thumbnail, write, design, and illustrate a scene. At very least, 1 scene, if not 1,000 of them.

I know how to draw comics scenes. It’s simpler than it sounds. Writing novels scenes is harder. Scenes are made up of what I will call “Continuity Panels”, much like continuity cutting. All Comics and Manga scenes are focused on different views, and camera angles of one or a few persons. Scenes in comics have a consistency. No matter what you draw or how many panels and times you draw it for, it’s still just one or more character doing something or talking. Akira made it look so hard and sprawling. But if you look at something simple from Japan, like Naoki Urasawa’s work, or Tatsumi’s, it’s plain as day. When you drawing a scene, it’s not sprawling, it’s one character from numerous camera  views, one, or more, characters. The consistency is the character! The character is the subject matter of ALL the panels! How the fuck did I figure this out.

Simple: I reverse Engineered a Naoki Urasawa book.  I look at his various scenes, and I said, “What makes this scene?” “How does this scene work?”. Think of it like animation. To animate a character, all frames of the animation need to have a camera shot of the character(s) in each cell. It’s cohesive. It works as a unit. It’s numerous drawings working as a single unit. It’s the same with comics panels as it is with Frames and Animator cells.

The scene doesn’t just linger on action through cuts and camera angles. It lingers on the character. On the cast of character. For one scene, you’ve got to draw the same character from panel to panel, with rare exceptions like Establishing Shots, Aspect Angles, and Violent Action.